Comprehensive guide for training Invention from level 1 to 120 in RuneScape 3. Invention is an Elite skill that enhances equipment with powerful perks.

Why Train Invention?

  • Perks - Add powerful effects to weapons and armor
  • Equipment XP - Gain Invention XP while doing other activities
  • Money Saving - Perks like Scavenging and Prosper save/make money
  • DPS Increase - Essential for high-level PvM
  • Required for: Trimmed Completionist Cape

Requirements to Unlock

  • 80 Divination
  • 80 Crafting
  • 80 Smithing
  • Complete “Invention” tutorial

How Invention Works

Basic Process

  1. Augment equipment with an augmentor
  2. Use the augmented equipment to gain item XP
  3. Disassemble at level 10 for maximum XP
  4. OR Siphon at level 12 to keep the item (less XP)

Equipment Levels

  • Items gain XP as you use them
  • Level 10: Disassemble for best XP
  • Level 12: Siphon for partial XP (keeps item)
  • Level 20: Absolute maximum

Training Methods by Level

Levels 1-27: Discovering Blueprints

Method: Discover all basic blueprints

  • XP: 500k-1M total
  • Cost: 1-2M GP
  • Time: 1-2 hours
  • Discover items in your Invention interface

Key Discoveries:

  • Augmentors
  • Gizmos
  • Tool gizmo shells
  • Weapon/armor gizmo shells

Levels 27-60: Augmented Weapons/Armor

Method: Augment and disassemble equipment

  • XP Rate: 200k-400k XP/hr
  • Cost: 10-20M GP
  • Best items:
    • Black salamanders (cheap)
    • Royal d’hide bodies
    • Crystal halberd (if you have it)

Process:

  1. Augment items (level 1)
  2. Train combat until item level 10
  3. Disassemble for Invention XP
  4. Repeat

Levels 60-99: Efficient Training

Method: Augment and siphon high-level gear OR disassemble cheaper items

  • XP Rate: 400k-800k XP/hr (while training combat)
  • Cost: Variable (5-50M depending on method)

Option A: Siphon High-Level Gear

  • Augment your main weapons (T80-90)
  • Train combat normally
  • Siphon at level 12
  • Keeps your gear, slower XP

Option B: Disassemble Black Salamanders

  • Cheap and fast
  • Augment → level to 10 → disassemble
  • Good for pure Invention training

Option C: ED3 Training

  • Augment armor and weapons
  • Do ED3 trash runs
  • Fast combat + item XP
  • Best overall method

Levels 99-120: Master Invention

Method: Continue augmenting and siphoning/disassembling

  • XP Rate: 500k-1M XP/hr (passive while doing other activities)
  • Cost: Variable

Best Methods:

  1. Augment all gear and siphon at 12
  2. ED3 trash runs - Fast combat + item XP
  3. Slayer - Passive training while making money
  4. Disassemble cheap weapons - Direct training

Best Items to Augment

For Disassembling (Training)

ItemLevel ReqCostXPNotes
Black salamander15k~15kCheapest option
Crystal halberd70Free (if you can make)~50kGood for ironmen
Royal d’hide body5015k~25kMid-tier option
Sunspear78Free~50kRiver of Blood quest

For Siphoning (Keeping Gear)

  • Your main weapons and armor
  • Siphon at level 12 for ~50% of disassemble XP
  • Keeps the item intact

Important Unlocks

Essential Discoveries (By Level)

  • Level 1: Augmentors
  • Level 16: Equipment siphon
  • Level 22: Weapon gizmos
  • Level 45: Armor gizmos
  • Level 49: Tool gizmos
  • Level 60: Dwarven tools
  • Level 95: Ancient gizmos (better perks)

Ancient Invention (95+)

Unlock: Complete “The Dig Site” and reach 95 Invention

  • Better gizmos with 9 slots instead of 5
  • More powerful perk combinations
  • Required for end-game perks

Best Perks by Slot

Weapon Perks (DPS Focus)

Best Combinations:

  1. Precise 6 + Equilibrium 4 (or P6E2)
  2. Aftershock 4 + Equilibrium 2 (or AS4)

Budget/Mid-Tier:

  • Precise 5
  • Equilibrium 3 or 4
  • Aftershock 3

Armor Perks (Defense/Utility)

Best Combinations:

  1. Biting 4 + Mobile (or Biting 4 alone)
  2. Crackling 4 + Relentless 5 (or Crack 4 + Mobile)
  3. Enhanced Devoted 4
  4. Impatient 4 + Devoted 4

Budget/Mid-Tier:

  • Biting 3
  • Crackling 3
  • Enhanced Devoted 3
  • Impatient 3

Tool Perks (Skilling)

Pickaxe/Hatchet:

  • Honed 6 (bonus XP)
  • Furnace 4 (auto-smelt ores)
  • Prosper (clue scrolls)

Fishing Rod:

  • Honed 6
  • Furnace 4

Other Tools:

  • Honed 6 for all tools
  • Rapid 3 for faster skilling

Materials for Perks

Common Materials

  • Armadyl components - Precise perk
  • Zamorak components - Equilibrium perk
  • Ilujankan components - Aftershock perk (expensive)
  • Noxious components - Biting perk (expensive)
  • Explosive components - Crackling perk

How to Get Components

  1. Disassemble items - Main method
  2. Use scavenging perk - Passive components while training
  3. Buy from GE - Disassemble tradeable items

Cost-Effective Component Sources

  • Armadyl components: Disassemble Armadyl godsword (expensive) or rune items
  • Zamorak components: Disassemble Zamorak godsword or subjugation
  • Explosive components: Disassemble hand cannons

Invention Training Strategy

Budget Method (Slow but Cheap)

  1. Augment black salamanders or royal d’hide
  2. Train in Abyss or ED3
  3. Disassemble at level 10
  4. Use budget perks

Cost: 15-25M GP (1-99) Time: 40-60 hours

Standard Method (Balanced)

  1. Augment your main gear
  2. Train combat through Slayer or ED3
  3. Siphon at level 12
  4. Get mid-tier perks as you level

Cost: 25-40M GP (1-99) Time: 30-50 hours (passive while training combat)

Fast Method (Expensive)

  1. Augment high-tier weapons
  2. Do ED3 trash runs with augmented gear
  3. Disassemble or siphon frequently
  4. Get best perks ASAP

Cost: 50-100M GP (1-99) Time: 20-30 hours

Components Guide

Getting Components

Disassembling:

  • Items give different components based on item type
  • Higher tier items = better components
  • Augmented items give more components

Scavenging Perk:

  • Adds passive component gains
  • Put on armor gizmo
  • Get random components while training

Best Perks for Each Activity

PvM (Bossing/Slayer)

Weapons:

  • Precise 6 + Equilibrium 4
  • Aftershock 4 + Equilibrium 2

Armor:

  • Biting 4
  • Crackling 4 + Relentless 5
  • Enhanced Devoted 4
  • Impatient 4

Skilling

Tools:

  • Honed 6 (more XP)
  • Furnace 4 (auto-processing)
  • Prosper (clue scrolls)

Money Making

Armor:

  • Scavenging 4 (components while training)
  • Looting (better drop visibility)

Machines & Equipment

Invention Workbench

  • Discover blueprints
  • Create augmentors and gizmos
  • Required for all Invention activities

Material Storage

  • Stores all components
  • Accessible anywhere
  • Unlimited storage

Invention Machines (Optional)

  • Alchemiser - Auto-alchemizes items
  • Disassembler - Auto-disassembles items
  • Plank Maker - Converts logs to planks
  • Not essential for training

Tips for Efficient Training

  1. Augment everything - Train Invention passively
  2. Siphon vs Disassemble - Siphon expensive gear, disassemble cheap items
  3. Use ED3 - Fast combat XP + item XP
  4. Scavenging perk - Get free components while training
  5. Do Slayer - Money + combat + Invention XP
  6. Discover blueprints - Free XP, do this early
  7. Ancient Invention - Unlock at 95 for better perks
  8. Use presets - Speed up augmenting process

Common Mistakes

  1. Disassembling expensive gear - Siphon it instead
  2. Not using augmented gear - Always train with augmented items
  3. Ignoring perks - Perks make a huge difference
  4. Waiting to train Invention - Start early, it’s passive
  5. Disassembling at wrong level - Level 10 for disassemble, 12 for siphon

Cost Breakdown (Approximate)

Level RangeMethodCost (GP)
1-27Discoveries1-2M
27-60Black salamanders8-12M
60-99Siphon/ED315-30M
Total (1-99)~25-45M

Note: Can be free/profit if you only siphon gear you’re using anyway

Ironman Tips

  1. Make crystal halberds - Free augmentable items
  2. Use Sunspear - Free from River of Blood quest
  3. ED3 for components - Disassemble drops
  4. Scavenging perk - Essential for components
  5. Be patient - Much slower without GE

99-120 Training

Continue augmenting and siphoning/disassembling.

XP Required: 104M total XP for 120 Time: 150-250 hours (passive) or 50-100 hours (active)