Comprehensive guide for training Invention from level 1 to 120 in RuneScape 3. Invention is an Elite skill that enhances equipment with powerful perks.
Why Train Invention?
- Perks - Add powerful effects to weapons and armor
- Equipment XP - Gain Invention XP while doing other activities
- Money Saving - Perks like Scavenging and Prosper save/make money
- DPS Increase - Essential for high-level PvM
- Required for: Trimmed Completionist Cape
Requirements to Unlock
- 80 Divination
- 80 Crafting
- 80 Smithing
- Complete “Invention” tutorial
How Invention Works
Basic Process
- Augment equipment with an augmentor
- Use the augmented equipment to gain item XP
- Disassemble at level 10 for maximum XP
- OR Siphon at level 12 to keep the item (less XP)
Equipment Levels
- Items gain XP as you use them
- Level 10: Disassemble for best XP
- Level 12: Siphon for partial XP (keeps item)
- Level 20: Absolute maximum
Training Methods by Level
Levels 1-27: Discovering Blueprints
Method: Discover all basic blueprints
- XP: 500k-1M total
- Cost: 1-2M GP
- Time: 1-2 hours
- Discover items in your Invention interface
Key Discoveries:
- Augmentors
- Gizmos
- Tool gizmo shells
- Weapon/armor gizmo shells
Levels 27-60: Augmented Weapons/Armor
Method: Augment and disassemble equipment
- XP Rate: 200k-400k XP/hr
- Cost: 10-20M GP
- Best items:
- Black salamanders (cheap)
- Royal d’hide bodies
- Crystal halberd (if you have it)
Process:
- Augment items (level 1)
- Train combat until item level 10
- Disassemble for Invention XP
- Repeat
Levels 60-99: Efficient Training
Method: Augment and siphon high-level gear OR disassemble cheaper items
- XP Rate: 400k-800k XP/hr (while training combat)
- Cost: Variable (5-50M depending on method)
Option A: Siphon High-Level Gear
- Augment your main weapons (T80-90)
- Train combat normally
- Siphon at level 12
- Keeps your gear, slower XP
Option B: Disassemble Black Salamanders
- Cheap and fast
- Augment → level to 10 → disassemble
- Good for pure Invention training
Option C: ED3 Training
- Augment armor and weapons
- Do ED3 trash runs
- Fast combat + item XP
- Best overall method
Levels 99-120: Master Invention
Method: Continue augmenting and siphoning/disassembling
- XP Rate: 500k-1M XP/hr (passive while doing other activities)
- Cost: Variable
Best Methods:
- Augment all gear and siphon at 12
- ED3 trash runs - Fast combat + item XP
- Slayer - Passive training while making money
- Disassemble cheap weapons - Direct training
Best Items to Augment
For Disassembling (Training)
| Item | Level Req | Cost | XP | Notes |
|---|---|---|---|---|
| Black salamander | 1 | 5k | ~15k | Cheapest option |
| Crystal halberd | 70 | Free (if you can make) | ~50k | Good for ironmen |
| Royal d’hide body | 50 | 15k | ~25k | Mid-tier option |
| Sunspear | 78 | Free | ~50k | River of Blood quest |
For Siphoning (Keeping Gear)
- Your main weapons and armor
- Siphon at level 12 for ~50% of disassemble XP
- Keeps the item intact
Important Unlocks
Essential Discoveries (By Level)
- Level 1: Augmentors
- Level 16: Equipment siphon
- Level 22: Weapon gizmos
- Level 45: Armor gizmos
- Level 49: Tool gizmos
- Level 60: Dwarven tools
- Level 95: Ancient gizmos (better perks)
Ancient Invention (95+)
Unlock: Complete “The Dig Site” and reach 95 Invention
- Better gizmos with 9 slots instead of 5
- More powerful perk combinations
- Required for end-game perks
Best Perks by Slot
Weapon Perks (DPS Focus)
Best Combinations:
- Precise 6 + Equilibrium 4 (or P6E2)
- Aftershock 4 + Equilibrium 2 (or AS4)
Budget/Mid-Tier:
- Precise 5
- Equilibrium 3 or 4
- Aftershock 3
Armor Perks (Defense/Utility)
Best Combinations:
- Biting 4 + Mobile (or Biting 4 alone)
- Crackling 4 + Relentless 5 (or Crack 4 + Mobile)
- Enhanced Devoted 4
- Impatient 4 + Devoted 4
Budget/Mid-Tier:
- Biting 3
- Crackling 3
- Enhanced Devoted 3
- Impatient 3
Tool Perks (Skilling)
Pickaxe/Hatchet:
- Honed 6 (bonus XP)
- Furnace 4 (auto-smelt ores)
- Prosper (clue scrolls)
Fishing Rod:
- Honed 6
- Furnace 4
Other Tools:
- Honed 6 for all tools
- Rapid 3 for faster skilling
Materials for Perks
Common Materials
- Armadyl components - Precise perk
- Zamorak components - Equilibrium perk
- Ilujankan components - Aftershock perk (expensive)
- Noxious components - Biting perk (expensive)
- Explosive components - Crackling perk
How to Get Components
- Disassemble items - Main method
- Use scavenging perk - Passive components while training
- Buy from GE - Disassemble tradeable items
Cost-Effective Component Sources
- Armadyl components: Disassemble Armadyl godsword (expensive) or rune items
- Zamorak components: Disassemble Zamorak godsword or subjugation
- Explosive components: Disassemble hand cannons
Invention Training Strategy
Budget Method (Slow but Cheap)
- Augment black salamanders or royal d’hide
- Train in Abyss or ED3
- Disassemble at level 10
- Use budget perks
Cost: 15-25M GP (1-99) Time: 40-60 hours
Standard Method (Balanced)
- Augment your main gear
- Train combat through Slayer or ED3
- Siphon at level 12
- Get mid-tier perks as you level
Cost: 25-40M GP (1-99) Time: 30-50 hours (passive while training combat)
Fast Method (Expensive)
- Augment high-tier weapons
- Do ED3 trash runs with augmented gear
- Disassemble or siphon frequently
- Get best perks ASAP
Cost: 50-100M GP (1-99) Time: 20-30 hours
Components Guide
Getting Components
Disassembling:
- Items give different components based on item type
- Higher tier items = better components
- Augmented items give more components
Scavenging Perk:
- Adds passive component gains
- Put on armor gizmo
- Get random components while training
Best Perks for Each Activity
PvM (Bossing/Slayer)
Weapons:
- Precise 6 + Equilibrium 4
- Aftershock 4 + Equilibrium 2
Armor:
- Biting 4
- Crackling 4 + Relentless 5
- Enhanced Devoted 4
- Impatient 4
Skilling
Tools:
- Honed 6 (more XP)
- Furnace 4 (auto-processing)
- Prosper (clue scrolls)
Money Making
Armor:
- Scavenging 4 (components while training)
- Looting (better drop visibility)
Machines & Equipment
Invention Workbench
- Discover blueprints
- Create augmentors and gizmos
- Required for all Invention activities
Material Storage
- Stores all components
- Accessible anywhere
- Unlimited storage
Invention Machines (Optional)
- Alchemiser - Auto-alchemizes items
- Disassembler - Auto-disassembles items
- Plank Maker - Converts logs to planks
- Not essential for training
Tips for Efficient Training
- Augment everything - Train Invention passively
- Siphon vs Disassemble - Siphon expensive gear, disassemble cheap items
- Use ED3 - Fast combat XP + item XP
- Scavenging perk - Get free components while training
- Do Slayer - Money + combat + Invention XP
- Discover blueprints - Free XP, do this early
- Ancient Invention - Unlock at 95 for better perks
- Use presets - Speed up augmenting process
Common Mistakes
- Disassembling expensive gear - Siphon it instead
- Not using augmented gear - Always train with augmented items
- Ignoring perks - Perks make a huge difference
- Waiting to train Invention - Start early, it’s passive
- Disassembling at wrong level - Level 10 for disassemble, 12 for siphon
Cost Breakdown (Approximate)
| Level Range | Method | Cost (GP) |
|---|---|---|
| 1-27 | Discoveries | 1-2M |
| 27-60 | Black salamanders | 8-12M |
| 60-99 | Siphon/ED3 | 15-30M |
| Total (1-99) | ~25-45M |
Note: Can be free/profit if you only siphon gear you’re using anyway
Ironman Tips
- Make crystal halberds - Free augmentable items
- Use Sunspear - Free from River of Blood quest
- ED3 for components - Disassemble drops
- Scavenging perk - Essential for components
- Be patient - Much slower without GE
99-120 Training
Continue augmenting and siphoning/disassembling.
XP Required: 104M total XP for 120 Time: 150-250 hours (passive) or 50-100 hours (active)
Related Resources
Related Guides
- Combat Overview - Best way to train Invention
- What to Do Next