Northrend 5-mans. The design philosophy is less CC, more boss mechanics. Most pulls can be tank-and-spank with one or two interrupts. Bosses lean on positioning, target switching, and avoidable damage instead of “polymorph the warlock or wipe.”
Heroic gating
- Level 80 required.
- Honored with the dungeon’s faction to buy the heroic key/badge for the level 70 dungeon equivalents — this doesn’t apply to Northrend dungeons. WotLK heroics are unlocked automatically at 80, no key required, just queue Heroic via RDF.
- Trial of the Champion, Forge of Souls, Pit of Saron, and Halls of Reflection are the post-launch 5-mans (patch 3.2 / 3.3) — drop higher item-level loot.
Borean Tundra & Howling Fjord — first stop
Utgarde Keep (UK)
- Level range: 68–72 — Howling Fjord. Your first Northrend dungeon.
- Bosses: Prince Keleseth, Skarvald & Dalronn, Ingvar the Plunderer.
Smooth opener. Mostly tank-and-spank.
- Tank: Keleseth ice-traps a random player and spawns 3 skeletons — peel them off the trapped player. Skarvald & Dalronn is a two-boss simultaneously fight; one ghost, one physical, both alive until both dead. Tank both, group cleaves. Ingvar has two phases — humanoid and undead (he revives) — different fear/stun mechanics; Berserker Rage breaks fear.
- DPS: Cleave both bosses on Skarvald + Dalronn. Bladestorm during Ingvar’s add wave between phases.
- Loot (heroic): Plate Helm of the Great Wyrm (Ingvar HC — solid pre-raid tank helm), Royal Crest of Lordaeron (Keleseth HC — caster), Annhylde’s Ring (Ingvar HC — caster ring).
The Nexus (Nex)
- Level range: 69–72 — Borean Tundra (Coldarra).
- Bosses: Grand Magus Telestra, Anomalus, Ormorok the Tree-Shaper, Keristrasza.
Long-ish, four bosses in a circular layout.
- Tank: Telestra splits into 3 elementals (fire/frost/arcane) at 50% HP — tank all three (they don’t hit hard), cleave; all three must die within 5 seconds or she revives. Anomalus spawns rifts that summon adds — ignore rifts, pure boss. Ormorok Tramples and spawns spike adds — move during Trample. Keristrasza ice-blocks the room — she enrages periodically.
- DPS: On Telestra, stack DoTs / Bladestorm to AoE all three — equal damage = simultaneous death. On Keristrasza, break ice blocks immediately by moving (she ice-blocks players who stand still too long).
- Loot (heroic): Stave of Shrouded Mysteries (Keristrasza HC — caster staff), Nexus War Champion’s Belt (warrior plate belt), Helm of the Ancient Tomes (caster).
Dragonblight & Grizzly Hills
Azjol-Nerub (AN)
- Level range: 72–74 — Dragonblight. Short, three bosses.
- Bosses: Krik’thir the Gatewatcher, Hadronox, Anub’arak.
Fast dungeon. Krik’thir has 3 spider lieutenants that you can pick off before pulling him.
- Tank: Krik’thir has watching mobs that pulse damage if not aggro’d — pull them in waves, kill cleanly. Hadronox event is a defensive fight — adds (Anub’ar Drone, Champion, Crypt Fiend) climb up at you while a giant spider beneath holds them off. Tank stays at the top, AoE adds. Anub’arak burrows and Pound stuns — Shield Wall during pounds. He spawns scarabs at 75/50/25%.
- DPS: Bladestorm the scarab waves on Anub’arak. On Hadronox, prioritize the Crypt Fiends (heal) > Champions > Drones.
- Loot (heroic): Ring of Earthen Might (Anub’arak HC — tank ring), Spaulders of Surging Power (caster). Anub’arak HC is also a good emblem farm before raids.
Ahn’kahet: The Old Kingdom (OK)
- Level range: 72–75 — Dragonblight (lower entrance, not the same as AN).
- Bosses: Elder Nadox, Prince Taldaram, Jedoga Shadowseeker, Herald Volazj.
Cult-of-the-Damned theme. Volazj is the standout fight.
- Tank: Nadox has Swarmer adds that buff him — kill adds, not boss. Taldaram Vanish + Embrace of the Vampyr (drains a player) — if you’re not the target, DPS the orbs he summons or break the channel. Jedoga flies up and one-shots an add as a sacrifice — interrupt the wrong one. Volazj does Insanity — sends each party member into their own dimension where the other 4 party members appear as enemies — kill the illusions in your dimension to escape.
- DPS: Insanity is the boss check — must kill all 4 illusions before they kill you. Bladestorm clears them in seconds. Save it for that.
- Loot (heroic): Spaulders of the Black Arrow (Volazj HC — leather, skip), Wraps of Quickening (cloth, skip). Mostly transmog and emblems.
Drak’Tharon Keep (DTK)
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Level range: 73–76 — Grizzly Hills / Zul’Drak border.
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Bosses: Trollgore, Novos the Summoner, King Dred, The Prophet Tharon’ja.
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Tank: Trollgore stacks a buff per troll he eats — burn fast. Novos is invulnerable until you kill 4 channelers on the platform corners — DPS off-tank or all-AoE. King Dred spawns raptor adds — tank picks up, they hit hard if neglected. Tharon’ja transforms party into skeletons for phase 2 — you only have 3 abilities; use Decay Strike as primary.
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DPS: Novos’s channelers are the priority — Bladestorm them. On Tharon’ja phase 2, you get a basic skeleton ability bar; just spam.
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Loot (heroic): The Prophet’s Cudgel (Tharon’ja HC — Arms 2H mace), Sceptre of the Devourer (caster).
The Violet Hold (VH)
- Level range: 73–76 — Dalaran (the city itself).
- Bosses: Cyanigosa is the final, plus 2 random mini-bosses (out of 6 possible) chosen each run.
Wave defense fight — defend the prison through 18 waves of trash plus the 2 random + 1 final boss.
- Tank: Stay at the central pillar. Adds spawn from 4 portal locations — call out the spawn and Charge → Thunder Clap → Cleave each. Save Shockwave for the boss waves. Random bosses each have one mechanic to know — Erekem (interrupt his Earth Shock), Ichoron (kill water bubbles fast), Lavanthor (move out of fire pool), Zuramat (kill void sentries), Moragg (face away — eye beams), Xevozz (interrupt orb sphere chain).
- DPS: Bladestorm has a 1.5min CD — perfect for boss waves. Don’t waste it on trash. Cyanigosa does Mana Detonation if there’s mana around her — kill her fast or kite.
- Loot (heroic): Tor’s Crest (warrior trinket from Cyanigosa HC — strong), Cyanigosa’s Ring (caster), Strapping Mountaineer’s Spaulders (mail).
Zul’Drak
Gundrak (Gun)
- Level range: 76–79.
- Bosses: Slad’ran, Drakkari Colossus, Moorabi, Gal’darah, plus Eck the Ferocious (heroic only, optional).
Tile-floor central hub with bosses on each branch.
- Tank: Slad’ran spawns snake adds that wrap players (root) — break with Berserker Rage / interrupt his cast. Colossus has a phase-2 elemental form (after he dies once) — same fight, different DPS check. Moorabi transforms into a mammoth (massive damage); interrupt the transform cast with War Stomp / Pummel. Gal’darah transforms into a rhino, charges, and impales — face him sideways to the group, dodge charge.
- DPS: Snake-add AoE on Slad’ran. Interrupt Moorabi’s transform every cast — if it goes off, expect a fast wipe. Bladestorm is excellent on Gal’darah’s between-phase adds.
- Loot (heroic): Plate Belt of the Drakkari (Gal’darah HC — strong tank belt), Ouroboros Belt (caster), Egg-warming Blanket (cloth, skip).
Halls of Stone (HoS)
- Level range: 76–79 — Storm Peaks.
- Bosses: Krystallus, Maiden of Grief, Sjonnir the Ironshaper, plus Tribunal of Ages event.
Dungeon has a Tribunal escort event — you defend Brann Bronzebeard while he reads runes. Multiple add waves.
- Tank: Krystallus has Stomp (knockback + party-wide damage) — back-to-wall. Maiden drops Shock of Sorrow AoE; spread out. Tribunal is the gauntlet — hold center, AoE adds for ~5 mins (4 phases). Don’t let Brann die. Sjonnir spawns iron sludge that combines into bigger adds — kill them while small.
- DPS: Tribunal is Bladestorm heaven — big add waves, low movement. Save Recklessness for the third wave (hardest).
- Loot (heroic): Brann’s Signet Ring (caster), Tor’s Hammer (Sjonnir HC — Arms 2H mace), Belt of Tasseled Lanterns (mail, skip).
Halls of Lightning (HoL)
- Level range: 77–80.
- Bosses: General Bjarngrim, Volkhan, Ionar, Loken.
Hardest of the Storm Peaks duo. Loken is the famous tank check.
- Tank: Bjarngrim rotates between 3 stances (Defensive, Battle, Berserker) — he hits harder in Berserker; pop Shield Block. Volkhan spawns Molten Golems that explode if not killed; AoE them down before he shatters them. Ionar does Disperse (splits into 6 sparks across the room — they slowly converge on players) — DPS the sparks. Loken does Lightning Nova — pulsing AoE that scales with distance from him; stay melee (counter-intuitive, but the closer the better) and the damage is manageable. He also fears — Berserker Rage / War Stomp.
- DPS: On Loken, stay glued to him. This is the #1 cause of HoL wipes. Don’t let his Pulsing Shockwave nova hit you from range. Bladestorm immune to fear, useful when he casts Lightning Nova, you keep doing damage.
- Loot (heroic): Loken’s Lightning-Wreathed Mantle (caster), Tempered Saronite Helm (warrior tank helm — strong pre-raid), Spaulders of the Thunderlord (Bjarngrim HC — plate DPS).
Icecrown / Storm Peaks summit
The Oculus (Oc)
- Level range: 76–79.
- Bosses: Drakos the Interrogator, Varos Cloudstrider, Mage-Lord Urom, Ley-Guardian Eregos.
The dragon dungeon. After Drakos, the entire group mounts up on different colored drakes (red/green/amber) for the rest of the instance. Ground gameplay completely changes to drake combat.
- Tank: Drakos is normal melee — knocks back, big slow. After him you’re on a drake.
- Red Drake (tank): Threat-based, has Shield/Damage Reduction. Pick this.
- Amber Drake (DPS): Heavy single-target damage.
- Green Drake (heal): Heals allied drakes.
- Drake combat: Varos has dragon adds; pick up adds with Red Drake’s threat ability. Urom teleports the group — dismount before his nuke or you die mounted. Eregos is the final dragon — phase-based, drakes work as a team.
- DPS: If you’re DPSing, Amber drake’s Shock Lance during Stop-the-arcane-runes phase. Don’t go OOM on the long fights.
- Loot (heroic): Reins of the Blue Drake / Reins of the Azure Drake — mount drops from Eregos HC (~3-5%; the major reason to farm Oculus). Annhylde’s Ring (caster).
Utgarde Pinnacle (UP)
- Level range: 78–80. Significantly harder than UK.
- Bosses: Svala Sorrowgrave, Gortok Palehoof, Skadi the Ruthless, King Ymiron.
One of the most-farmed dungeons because Skadi drops the Reins of the Blue Proto-Drake, the meta-achievement reward.
- Tank: Svala ascends to a platform, drains a random player (sacrifice), then returns. Gortok Palehoof has 4 mini-bosses that spawn one at a time before him; tank rotates through. Skadi is the famous air phase — flies on a drake, harpoon spears spawn, players use harpoons to knock him off. After landing, ground phase is a normal fight + adds. Ymiron has 4 thrones — he activates one at a time, granting different effects; he also fears.
- DPS: Skadi’s air phase: pick up harpoons quickly (3 hits to land him, then you have a brief window before he flies again — use cooldowns ground phase). Bladestorm on Palehoof’s adds and Ymiron’s add waves.
- Loot (heroic): Justicebringer 3000 (caster wand), Webbed Death (caster). The big draw is Reins of the Blue Proto-Drake from the Glory of the Hero meta-achievement (uses UP HC’s “King’s Bane” achievement, among many).
The Culling of Stratholme (CoS)
- Level range: 78–80 — Caverns of Time.
- Bosses: Meathook, Salramm the Fleshcrafter, Chrono-Lord Epoch, Mal’Ganis. Plus the infinite event (Infinite Corruptor for the timed-run mount).
You play through Arthas’s purge of Stratholme. Long event-based dungeon — Arthas leads the group through 10 waves of zombies between bosses.
- Tank: Each wave: Arthas calls a round, undead spawn from buildings, you AoE. Arthas helps DPS — let him tank some hits. Mal’Ganis is the final — does Sleep (random target unconscious for 8 sec), Vampiric Touch (drain), and a Carrion Swarm (frontal cone — sidestep).
- DPS: Infinite Corruptor is a hidden timed boss — to spawn him, complete the dungeon in under 25 minutes, killing every wave fast. He drops the Bronze Drake mount (heroic only). This is a Bladestorm dungeon — every wave is an AoE pull.
- Loot (heroic): Reins of the Bronze Drake (Infinite Corruptor — only on timed run), Justice’s Hand (Mal’Ganis HC — Arms 2H sword), Mal’Ganis’s Helmet (rare drop, plate).
Patch 3.2 — Trial of the Champion
Trial of the Champion (ToC 5)
- Level range: 80 (Heroic = ilvl 213 loot).
- Bosses: Grand Champions (4 random class champions, mounted then dismounted), Argent Confessor Paletress / Eadric the Pure (random), Black Knight.
Faction-flavored — Horde fights different champion roster than Alliance.
- Tank: Grand Champions Phase 1: mounted joust mechanic — use the Argent Lance, shield charges to 3 stacks then ram. Phase 2: dismounted, 3 enemy champions all alive — kite the rogue (Bladestorm Whirlwind), tank the warrior, healer (priest/druid) as priority kill. Paletress summons a Memory of an old boss (random); kill memory before damage on her. Eadric does Radiance (eye-flash AoE damage if you face him); face away during cast. Black Knight has 3 phases (humanoid → skeleton → ghost) — kite ghost phase or burn through it.
- DPS: Joust phase: ram only when shield on opponent breaks. Bladestorm is busted in this dungeon — great on champions, great on Black Knight’s ghoul phase 2.
- Loot (heroic): Helmet of the Lower Citadel (warrior tank helm, strong pre-ICC), Tankard O’ Terror (caster trinket), Black Knight’s Crest trinket.
Patch 3.3 — Frozen Halls (ICC 5-mans)
The three patch-3.3 dungeons that gate-progressed before ICC raid release. They drop ilvl 219 (normal) / 232 (heroic) loot — raid-tier gear from 5-mans. Run them on every alt.
Forge of Souls (FoS)
- Level range: 80.
- Bosses: Bronjahm, Devourer of Souls.
Short, two bosses. Both heavy on movement.
- Tank: Bronjahm does Corrupted Soul Fragments (orbs that float around, soulstorm phase) and Magic Bane (random target, big damage); he also fears — Berserker Rage. Devourer of Souls does Mirrored Soul (damage you deal goes to the boss too — stop attacking if pop’d on you), Phantom Blast (interrupt!), and Wailing Souls (rotating beam — circle around the boss).
- DPS: Mirrored Soul = stop DPS for 8 sec or you kill yourself. On Wailing Souls, strafe around — Bladestorm runs through it.
- Loot (heroic): Cudgel of Furious Justice (Bronjahm HC — Arms 1H mace, BiS-tier), Reaper of Dark Souls (Devourer HC — 2H scythe/polearm), Soulthief’s Braided Belt (caster).
Pit of Saron (PoS)
- Level range: 80.
- Bosses: Forgemaster Garfrost, Ick & Krick, Scourgelord Tyrannus.
Long with escort sections (Saurfang) and big trash pulls. Probably the most run heroic in 3.3.
- Tank: Garfrost drops Saronite boulders the group hides behind to LoS his Permafrost (raid-wide damage); kite behind boulders, position yourself. Ick & Krick — Krick rides Ick; Ick has Pursuit (random target chase, he’s faster than you — run in a straight line) and Mighty Kick (1-shot frontal). Tyrannus is mounted on Rimefang (frost wyrm); ground tank Tyrannus, DPS deals with Rimefang’s frost patches.
- DPS: On Ick, whoever is “Pursued” by name in chat must run away — Ick chases, hits massively if he catches. On Tyrannus, interrupt Overlord’s Brand (it reflects damage). Bladestorm on the gauntlet.
- Loot (heroic): Cloak of Many Skins (caster), Cuffs of Frost-Bound Souls (cloth), Tyrannical Beheader (Tyrannus HC — 2H axe, BiS-tier Arms weapon pre-ICC).
Halls of Reflection (HoR)
- Level range: 80. The hardest 5-man in the game for a fresh tank.
- Bosses: Falric, Marwyn, Lich King escape.
Wave-defense + boss + escape gauntlet. 8 waves of trash, each ending with adds, then bosses Falric → Marwyn → Lich King chase phase.
- Tank: Falric/Marwyn intro — stand near Jaina/Sylvanas, hold the line as 8 waves of named adds spawn. The named adds include Soul Reaver (knocks back, hits hard), Soulguard Bloodmage (heal — kill first), Phantom Mage (channels frostbolt), Phantom Hallucination (rogue-style, vanish/ambush). Falric does Fear + adds, Marwyn does Corrupt Flesh (heavy DoT — dispel via Berserker Rage doesn’t work, healer must spam). Lich King phase: he’s invulnerable, you run while he chases; ice walls slow him. Don’t engage, just sprint with the NPC.
- DPS: Kill priority: Bloodmages > Phantom Mages > Hallucinations > Soul Reavers. Bladestorm on every wave — 3 charges in 1.5 min is enough. On the LK chase, DPS the ice walls — 4 walls between safe spots; they have HP, party shreds them.
- Loot (heroic): Citadel Enforcer’s Claymore (Marwyn HC — 2H sword, literal BiS pre-ICC for Arms), Bone Fever Gauntlets (warrior plate hands), Royal Crest of Lordaeron (caster).
Strategy: which dungeons to farm at 80
Pre-raid BiS sources for warriors (the short list):
| Slot | Item | Source |
|---|---|---|
| Helm | Helmet of the Lower Citadel | ToC 5 HC |
| Neck | Skull-shaped Coin | Pit of Saron HC quest reward |
| Shoulders | Tempered Mercurial Pauldrons | World drop / crafted |
| Cloak | Bloodbane’s Resolve | Forge of Souls HC |
| Chest | Breastplate of the Solemn Council | Wyrmrest Accord rep |
| Wrist | Bracers of Reverence | Halls of Reflection HC |
| Hands | Bone Fever Gauntlets | Halls of Reflection HC |
| Belt | Belt of the Glacial Wanderer | World drop / crafted |
| Legs | Pillars of Might | Crafted |
| Feet | Sabatons of the Endless Hunt | Trial of the Champion HC |
| Ring | Ring of Earthen Might | Azjol-Nerub HC |
| Trinket | Black Heart | Trial of the Champion HC |
| Trinket | Glyph of Indomitability | Triumph emblems vendor |
| 1H Weapon | Cudgel of Furious Justice | Forge of Souls HC |
| Shield | Bulwark of Smouldering Steel | Triumph emblems vendor |
| Ranged | Bouldercrag’s War Horn | Sons of Hodir rep |
Routine dungeon farm priority:
- Forge of Souls / Pit of Saron / Halls of Reflection HC — emblems + raid-tier loot.
- Trial of the Champion HC — trinket + helm + boots.
- Random Heroic (RDF) for the 2 Frost Emblems daily bonus.
- Utgarde Pinnacle / Halls of Lightning HC — stragglers for Glory of the Hero meta if going for the Red Proto-Drake.
That’s the loop. Cap your weekly Frost Emblems via the random heroic queue, fill in slots from FoS/PoS/HoR, and you’ll be raid-ready for ICC in a couple of weeks of casual play.